Team Fortress 2 and Dota 2 item creators can now allocate a percentage of revenues to those who aided in development.
The Steam Workshop has introduced revenue-sharing for item creators. Valve has announced that beginning this week, item creators in can allocate a percentage of revenue from in-game item sales to those who helped create the goods.
"Creating high-quality content for games is rarely a solo endeavor. Along the way, item creators often make use of specialized tools and receive help, guidance, and feedback from various communities and individuals," Valve said. "We've heard from a number of item creators that are looking for a formal way of recognizing and rewarding the toolmakers and service providers that have helped them. Now they can!"
Under the new Steam Workshop terms, when submitting an item to the Workshop, creators can choose from a list of companies, organizations, or individuals to receive a portion of the revenue from a given item's sales.
"The contribution will be made from a set percentage that is redirected from Valve to the toolmakers, not taken from the item creator's royalty," Valve said.
Valve also noted that since the Steam Workshop opened in October 2011, users have created over 1,200 items for Team Fortress 2 and Dota 2, resulting in over $10 million in royalties paid to creators.
Team Fortress 2 and Dota 2 item creators can now allocate a percentage of revenues to those who aided in development.
The Steam Workshop has introduced revenue-sharing for item creators. Valve has announced that beginning this week, item creators in can allocate a percentage of revenue from in-game item sales to those who helped create the goods.
"Creating high-quality content for games is rarely a solo endeavor. Along the way, item creators often make use of specialized tools and receive help, guidance, and feedback from various communities and individuals," Valve said. "We've heard from a number of item creators that are looking for a formal way of recognizing and rewarding the toolmakers and service providers that have helped them. Now they can!"
Under the new Steam Workshop terms, when submitting an item to the Workshop, creators can choose from a list of companies, organizations, or individuals to receive a portion of the revenue from a given item's sales.
"The contribution will be made from a set percentage that is redirected from Valve to the toolmakers, not taken from the item creator's royalty," Valve said.
Valve also noted that since the Steam Workshop opened in October 2011, users have created over 1,200 items for Team Fortress 2 and Dota 2, resulting in over $10 million in royalties paid to creators.
Bossa Studios says "this has nothing to do with any Valve games" regarding easter egg found in game's latest update.
Bossa Studios has confirmed that the easter egg recently is not a tease for Half-Life 3.
"Whoa! It seems that you've got a little ahead of yourselves! Here's a clue: THIS HAS NOTHING TO DO WITH ANY VALVE GAMES! Carry on now#147;," the developer wrote on today.
Gamers this week discovered a note taped to an object with Korean text inside Surgeon Simulator 2013. The text reportedly reads "The time is," with dots said to be in reference to planets within the solar system.
"The time is 8:47 a.m." is one of the first lines in the original Half-Life.
The discovery was made following the . The free update allows gamers to play as Team Fortress 2's medic and operate on the heavy.
Last April, Valve boss Gabe Newell said the studio had gone through numerous "" to bring the game to market. He explained that Valve remaining silent on the game is in the best interest for gamers because elaborating on the game's development "would probably drive people more crazy."
The most recent Half-Life game was 2007's Half-Life 2: Episode Two. That game advances the story of previous entries Half-Life 2 and Half-Life 2: Episode One. A third episode was planned, but has not seen the light of day.
A was recently spotted in a Valve project tracker.